Biographica

BIOGRAPHICA

Born in Manila, raised in Los Angeles. Allan has been working in the Design, Video Game, VFX, and Animation Industry for over 10 years. As the story goes, he's been fascinated with the concept of "art" as a child and is still unable to explain what it is that has led him to pursue a path in the creative fields-- although a few pillars come to mind (Toy Story, Sega Genesis, X-Men, The Simpsons + Futurama, Shinichirō Watanabe).

Allan hopes to one day understand true enlightenment by achieving a cohesion of work-life balance with the intention of creating Happiness, Freedom, and Fun in his designs. He is very grateful to have had the opportunity to work with world famous clients and talent, but is also humbled that you have stumbled upon his digital portfolio on the interwebs.

Allan is always on the lookout for new and exciting creative opportunities, however you can usually find him looking for new vegan eateries, surfing his local beach breaks, stretching for new yoga asanas, and *trying to live an intentional life.  

SOFTWARE

3DS MAX, CINEMA 4D, VRAY, REDSHIFT, ZBRUSH, PHOTOSHOP, ILLUSTRATOR, AFTER EFFECTS, PREMIERE, INDESIGN,  XNORMAL, CRAZY BUMP, KEYSHOT, UNREAL ENGINE 4, UNITY

SKILLS

– 3DS Max Generalist, Hard Surface + Organic Modeling
– Film/Video Game/Architectural/Product Resolution Asset Creation
– Lighting, Rendering, Texture Mapping, Shader/Material Creation
– VFX Compositing, Chroma Keying, Rotoscoping, Matte Painting
– Dynamic Simulations, Animation, Rigging
– Motion + Graphic Design, User Interface Design, Illustration

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